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title=Brothers' Lair Wind Hall

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0,0,68,147,146,0,0,0,0,0,146,147,82,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,76,71,83,83,83,83,83,83,83,83,95,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

[layer]
type=collision
data=
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,1,1,1,1,1,1,1,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,2,0,0,1,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,0,2,0,2,0,2,1,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,2,0,0,0,0,0,1,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,2,0,0,0,0,2,1,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,1,1,1,1,0,0,0,0,0,0,1,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,1,3,3,1,0,0,0,0,0,2,1,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,1,3,3,1,2,2,0,0,2,2,1,3,3,
3,3,3,3,1,1,1,1,3,3,1,1,1,1,3,3,3,3,3,3,3,3,3,1,1,2,1,1,3,3,1,1,1,1,1,1,1,1,3,3,
3,3,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,3,1,1,1,1,0,0,0,1,1,1,1,3,3,3,3,3,3,3,3,3,
3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,1,0,0,1,0,0,0,2,0,0,1,3,3,3,3,3,3,3,3,3,
3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,1,0,0,0,0,2,0,0,0,0,1,3,3,3,3,3,3,3,3,3,
3,3,1,1,1,0,0,1,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,3,3,3,3,3,3,3,3,
3,3,3,3,1,1,1,1,3,3,1,1,1,1,3,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,1,0,0,1,3,1,0,0,0,0,0,0,0,0,0,1,1,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,3,3,3,3,3,3,3,3,
3,3,3,3,3,1,1,1,1,1,1,1,0,2,0,0,0,0,0,0,0,0,0,2,0,2,0,2,0,0,0,1,3,3,3,3,3,3,3,3,
3,3,3,3,3,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,
3,3,3,3,3,1,0,0,0,0,2,0,0,2,0,0,0,2,2,0,0,0,0,2,0,2,0,2,0,0,0,1,3,3,3,3,3,3,3,3,
3,3,3,3,3,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,
3,3,3,3,3,1,0,0,0,1,1,1,2,0,0,0,0,0,0,0,0,0,0,2,0,2,0,2,0,0,1,1,3,3,3,3,3,3,3,3,
3,3,3,3,3,1,0,0,0,1,3,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,1,0,0,0,1,3,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,1,0,0,0,1,3,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,1,0,0,0,1,3,3,3,3,1,1,1,1,1,1,3,3,1,1,1,1,1,1,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,1,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,1,1,1,1,0,0,0,1,1,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,1,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,1,0,0,1,0,0,0,1,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,1,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,1,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,1,0,0,0,0,0,0,0,0,2,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,1,2,0,1,0,0,0,1,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,1,2,2,0,0,0,0,0,2,2,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,1,1,1,1,1,1,1,1,1,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3

[event]
# Rising Wind Switch (Death)
type=on_trigger
location=23,29,1,1
hotspot=location
mapmod=object,23,29,166
power=6
power_damage=1000,1000
power_path=23,29,hero
repeat=false
soundfx=soundfx/door_open.ogg
tooltip=Rising Wind Switch

[event]
# Rising Fire Switch (Death)
type=on_trigger
location=25,29,1,1
hotspot=location
mapmod=object,25,29,166
power=6
power_damage=1000,1000
power_path=25,29,hero
repeat=false
soundfx=soundfx/door_open.ogg
tooltip=Rising Fire Switch

[event]
# Rising Ice Switch (Left Door)
type=on_trigger
location=27,29,1,1
hotspot=location
mapmod=object,10,31,112;collision,10,31,0;object,27,29,166
repeat=false
soundfx=soundfx/door_open.ogg
tooltip=Rising Ice Switch

[event]
# Falling Ice Switch (Death)
type=on_trigger
location=27,31,1,1
hotspot=location
mapmod=object,27,31,166
power=6
power_damage=1000,1000
power_path=27,31,hero
repeat=false
soundfx=soundfx/door_open.ogg
tooltip=Falling Ice Switch

[event]
# Falling Wind Switch (Right Door)
type=on_trigger
location=23,31,1,1
hotspot=location
mapmod=object,23,31,166;object,25,16,113;collision,25,16,0
repeat=false
soundfx=soundfx/door_open.ogg
tooltip=Falling Wind Switch

[event]
# Falling Fire Switch (Death)
type=on_trigger
location=25,31,1,1
hotspot=location
mapmod=object,25,31,166
power=6
power_damage=1000,1000
power_path=25,31,hero
repeat=false
soundfx=soundfx/door_open.ogg
tooltip=Falling Fire Switch

[event]
# Waiting Wind Switch (Death)
type=on_trigger
location=23,33,1,1
hotspot=location
mapmod=object,23,33,166
power=6
power_damage=1000,1000
power_path=23,33,hero
repeat=false
soundfx=soundfx/door_open.ogg
tooltip=Waiting Wind Switch

[event]
# Waiting Fire Switch (Treasure)
type=on_trigger
location=25,33,1,1
hotspot=location
loot=currency,25,34,fixed,10,50
mapmod=object,25,33,166
repeat=false
soundfx=soundfx/door_open.ogg
tooltip=Waiting Fire Switch

[event]
# Waiting Ice Switch (Death)
type=on_trigger
location=27,33,1,1
hotspot=location
mapmod=object,27,33,166
power=6
power_damage=1000,1000
power_path=27,33,hero
repeat=false
soundfx=soundfx/door_open.ogg
tooltip=Waiting Ice Switch

[event]
# Storage Room Clue Book
type=on_trigger
location=13,31,1,1
hotspot=location
mapmod=object,13,31,164
msg="Fire is either Falling or Waiting. One element, one temperament."
repeat=false
soundfx=soundfx/inventory/inventory_page.ogg
tooltip=Book Stand

[event]
# Bedroom Clue Book
type=on_trigger
location=25,19,1,1
hotspot=location
mapmod=object,25,19,165
msg="Wind is not Rising. Wind is Falling on the firmament."
repeat=false
soundfx=soundfx/inventory/inventory_page.ogg
tooltip=Book Stand

[event]
# Warp to Atrium
type=on_trigger
location=2,18,1,2
hotspot=2,18,1,2
intermap=brothers_lair_atrium.txt,26,14
soundfx=soundfx/door_open.ogg,0,0

[event]
# Grisbon's Diary
type=on_trigger
location=31,8,1,1
hotspot=location
mapmod=object,31,8,164
msg="People used to ask me why I use a sword rather than a wand. It never occurs to them that the metal blade can conduct and channel lightning as well as (or better than!) any enchanted twig. ~Grisbon"
repeat=false
set_status=lb_wind_password
soundfx=soundfx/inventory/inventory_page.ogg
tooltip=Book Stand

[event]
# Crate
type=on_trigger
location=31,15,1,1
hotspot=location
loot=currency,31,14,fixed,15,30
mapmod=object,31,15,163
repeat=false
soundfx=soundfx/wood_open.ogg
tooltip=Crate

[event]
# Crate
type=on_trigger
location=36,14,1,1
hotspot=location
loot=currency,35,13,fixed,15,30
mapmod=object,36,14,163
repeat=false
soundfx=soundfx/wood_open.ogg
tooltip=Crate

[event]
# Crate
type=on_trigger
location=11,46,1,1
hotspot=location
loot=currency,11,45,fixed,15,30
mapmod=object,11,46,163
repeat=false
soundfx=soundfx/wood_open.ogg
tooltip=Crate

[event]
# Crate
type=on_trigger
location=3,46,1,1
hotspot=location
loot=currency,4,45,fixed,15,30
mapmod=object,3,46,163
repeat=false
soundfx=soundfx/wood_open.ogg
tooltip=Crate

[event]
# Barrel
type=on_trigger
location=3,45,1,1
hotspot=location
loot=currency,3,44,fixed,15,30
mapmod=object,3,45,162
repeat=false
soundfx=soundfx/wood_open.ogg
tooltip=Barrel

[event]
# Barrel
type=on_trigger
location=4,46,1,1
hotspot=location
loot=currency,5,46,fixed,15,30
mapmod=object,4,46,162
repeat=false
soundfx=soundfx/wood_open.ogg
tooltip=Barrel

[event]
# Barrel
type=on_trigger
location=10,46,1,1
hotspot=location
loot=currency,9,46,fixed,15,30
mapmod=object,10,46,162
repeat=false
soundfx=soundfx/wood_open.ogg
tooltip=Barrel

[event]
# Barrel
type=on_trigger
location=11,44,1,1
hotspot=location
loot=currency,10,44,fixed,15,30
mapmod=object,11,44,162
repeat=false
soundfx=soundfx/wood_open.ogg
tooltip=Barrel

[event]
# Barrel
type=on_trigger
location=36,15,1,1
hotspot=location
loot=currency,35,14,fixed,15,30
mapmod=object,36,15,162
repeat=false
soundfx=soundfx/wood_open.ogg
tooltip=Barrel

[event]
# Grisbon's Chest
type=on_trigger
location=31,7,1,1
hotspot=location
loot=currency,32,7,fixed,100,200
mapmod=object,31,7,160
remove_item=9103
repeat=false
requires_item=9103
set_status=lb_wind_looted
soundfx=soundfx/wood_open.ogg
tooltip=Runed Chest
unset_status=lb_wind_key

[event]
# Grisbon's Chest Locked
type=on_trigger
location=31,7,1,1
hotspot=location
power=6
power_damage=100,150
power_path=31,7,hero
requires_not_status=lb_wind_key,lb_wind_looted
tooltip=Runed Chest

[event]
# brazier sound effect
type=on_trigger
location=9,30,7,7
cooldown=120
soundfx=soundfx/environment/open_fire.ogg

[enemygroup]
# 4-5 Undead
type=undead
location=3,40,9,7
level=7,8
number=4,5

[enemygroup]
# 1-3 Undead
type=undead
location=12,27,18,9
level=7,8
number=1,3

[enemygroup]
# 1-3 Undead
type=undead
location=21,18,9,18
level=7,8
number=1,3

[enemy]
type=skeletal_thundersword
location=34,11,1,1

