$OpenBSD: patch-src_platform_SDLMedia_cxx,v 1.4 2012/09/03 07:19:34 ajacoutot Exp $
--- src/platform/SDLMedia.cxx.orig	Sun Jul 15 19:32:02 2012
+++ src/platform/SDLMedia.cxx	Tue Aug  7 07:18:22 2012
@@ -109,8 +109,7 @@ bool			SDLMedia::openAudio()
 
   // how big a fragment to use?  we want to hold at around 1/10th of
   // a second.
-  // probably SDL is using multiple buffering, make it a 3rd
-  int fragmentSize = (int)(0.03f * (float)audioOutputRate);
+  int fragmentSize = (int)(0.1f * (float)audioOutputRate);
   int n;
 
   n = 0;
