// MilkShape 3D ASCII

Frames: 30
Frame: 1

Meshes: 2
"Cylinder01" 0 0
4
0 3.410981 -1.750000 0.750000 0.000000 0.000000 -1
0 0.000000 39.750000 0.750000 0.000000 0.000000 -1
0 -1.705491 -1.750000 3.703995 0.000000 0.000000 -1
0 -1.705491 -1.750000 -2.203996 0.000000 0.000000 -1
4
0.996639 0.081916 0.000000
-0.000001 1.000000 0.000000
-0.498320 0.081916 0.863115
-0.498320 0.081916 -0.863115
3
0 0 1 2 0 1 2 2
0 2 1 3 2 1 3 2
0 3 1 0 3 1 0 2
"Duplicate01" 1 1
7
1 8.005962 8.750000 -3.872245 1.001572 0.251478 -1
1 0.000000 41.363640 0.750000 0.516710 0.506292 -1
1 8.005965 8.750000 5.372248 1.001572 0.761105 -1
1 0.000001 8.750000 9.994496 0.516710 1.015918 -1
1 -8.005962 8.750000 5.372246 0.031847 0.761105 -1
1 -8.005966 8.750000 -3.872248 0.031847 0.251478 -1
1 -0.000001 8.750000 -8.494496 0.516710 -0.003335 -1
7
0.833200 0.272711 -0.481048
0.000000 1.000000 0.000000
0.833200 0.272711 0.481048
-0.000000 0.272711 0.962096
-0.833200 0.272711 0.481048
-0.833200 0.272711 -0.481048
0.000000 0.272711 -0.962096
6
1 0 1 2 0 1 2 2
1 2 1 3 2 1 3 2
1 3 1 4 3 1 4 2
1 4 1 5 4 1 5 2
1 5 1 6 5 1 6 2
1 6 1 0 6 1 0 2

Materials: 2
"Material01"
0.800000 0.800000 0.800000 1.000000
0.800000 0.800000 0.800000 1.000000
0.000000 0.000000 0.000000 1.000000
0.000000 0.000000 0.000000 1.000000
0.000000
1.000000
".\tan.bmp"
""
"Material02"
0.800000 0.800000 0.800000 1.000000
0.800000 0.800000 0.800000 1.000000
0.000000 0.000000 0.000000 1.000000
0.000000 0.000000 0.000000 1.000000
0.000000
1.000000
".\green.bmp"
""

Bones: 0
