--- game.cpp.orig	Sat Jun  9 22:36:53 2007
+++ game.cpp	Thu Jul  5 15:17:08 2007
@@ -29,7 +29,7 @@ extern SDL_Surface *Screen;     // global objects
 extern ResourceManager *Data;
 //-----------------------------------------------------------------------------
 Game::Game(int difficulty):
-    fontM("data/font-white.bmp", 8, 14), mapM(13, 7, 10, 110)
+    fontM(DATADIR "/data/font-white.bmp", 8, 14), mapM(13, 7, 10, 110)
 {
     difficultyM = difficulty;
     SetupGame();
@@ -176,7 +176,7 @@ void Game::RenderScene(bool flip)
         mapM.RenderNextShape(*(queueM.begin()));
 
     SDL_Rect r;
-    SDL_Surface *next = Data->getGfx("next", "data/next.png");
+    SDL_Surface *next = Data->getGfx("next", DATADIR "/data/next.png");
     NjamSetRect(r, 363, 533);
     SDL_BlitSurface(next, 0, Screen, &r);
 
