Index: command.c
--- command.c.orig
+++ command.c
@@ -1,4 +1,5 @@
 #include <stdio.h>
+#include <string.h> /* strcpy */
 
 #include "constant.h"
   
@@ -22,6 +23,7 @@
   Given a march command, prepare <cell> appropriately.
 ******************************************************************************/
 
+void
 run_march (cell, player, side, x, y, button, tdir)
   cell_type *cell;
   int player, side,
@@ -92,6 +94,7 @@ run_march (cell, player, side, x, y, button, tdir)
   Attack given <cell> from all adjacent cells owned by <side>.
 ******************************************************************************/
 
+void
 run_attack (cell, side)
   cell_type *cell;
   int side;
@@ -177,6 +180,7 @@ run_attack (cell, side)
   Eliminate all movement vectors from <cell>.
 ******************************************************************************/
 
+void
 run_zero (cell)
   cell_type *cell;
 {
@@ -196,6 +200,7 @@ run_zero (cell)
   Lower <cell> level by one unit.
 ******************************************************************************/
 
+void
 run_dig (cell)
   cell_type *cell;
 {
@@ -322,6 +327,7 @@ run_dig (cell)
   Raise <cell> level by one unit.
 ******************************************************************************/
 
+void
 run_fill (cell)
   cell_type *cell;
 {
@@ -421,6 +427,7 @@ run_fill (cell)
   Scuttle the town/base located within <cell>.
 ******************************************************************************/
 
+void
 run_scuttle (cell)
   cell_type *cell;
 {
@@ -527,6 +534,7 @@ run_scuttle (cell)
   to create a town.
 ******************************************************************************/
 
+void
 run_build (cell, side)
   cell_type *cell;
   int side;
@@ -582,6 +590,7 @@ run_build (cell, side)
   minimum due to troop movement.
 ******************************************************************************/
 
+void
 run_reserve (cell, player, side, text)
   cell_type *cell;
   int player,
@@ -629,6 +638,7 @@ run_reserve (cell, player, side, text)
   Shoot a shell or a paratroop.
 ******************************************************************************/
 
+void
 run_shoot (cell, current_player, xpos, ypos, calculate, is_artillery)
   cell_type *cell;
   int current_player,
