KHR-GL46.direct_state_access.renderbuffers_storage_multisample,Fail
KHR-GL46.gpu_shader_fp64.fp64.max_uniform_components,Fail
KHR-GL46.multi_bind.dispatch_bind_image_textures,Fail
KHR-GL46.shader_image_load_store.basic-allTargets-store,Fail
KHR-GL46.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input,Fail
KHR-GL46.tessellation_shader.single.max_patch_vertices,Fail

# https://gitlab.freedesktop.org/mesa/mesa/-/issues/8886
dEQP-GLES31.functional.synchronization.inter_invocation.image_atomic_read_write,Crash
